
Hey Community!
It’s been a long time coming… but we’re pleased to finally announce the winners of the 2025 Community Edition Project. With over 700 entries from around the world, the quality of this year’s entries really impressed us all here at Nothing!
Our juries took their time to view every submission before whittling down their favourites into a shortlist. Then, behind the scenes, they consulted community voting before taking screening calls to meet with the candidates and hear more about their ideas. Simultaneously, a feasibility assessment took place, where we considered if their proposals could actually be produced without losing the essence of their idea. It took a while, but we’re finally ready to reveal our winners - here they are!
Hardware Design

Emre Kayganacı is an industrial designer based in London, working at the intersection of design and innovation. His practice focuses on creating innovative consumer products, exploring emerging technologies, and crafting technology-led future artefacts. With a background spanning product design, speculative futures, and interaction design, Emre works across disciplines to bring ideas to life—whether through high-functioning objects, experimental prototypes, or crafted experiences that challenge and inspire.
His winning concept, Translucent Memories is a throwback colour way for the Nothing Phone (3a), inspired by the bold, playful tech gadgets of the ’90s. Think see-through plastics, soft glows - design that sparked curiosity and creativity in most of us. Translucent Memories brings that spirit into Phone (3a), revealing hints of the phone’s internals through its colourful translucent shell. It’s familiar, tactile, and fun, like something you’ve seen before and loved - but reimagined for today. A colour way designed to feel both nostalgic and new.
What our jury said:
Emre presented a thoroughly researched project, with a range of playful outcomes, that feel very closely aligned to the ingredients of a Nothing project. Interestingly, he reached a conclusion that I don’t think that we would have, which for us is exactly the point of the Community Edition Project. Emre’s idea also seems technically feasible within the project’s timeframe and we’re confident that his Industrial Design experience will make the co-creation both smooth and enjoyable.
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Accessory
Winner: ‘Dice (x6)’ by Reveland: Louis & Ambrogio - @Reveland

Reveland is a creative studio founded by Louis Aymonod and Ambrogio Tacconi, Italian designers from Mont Blanc and Milan with a shared background in industrial design.
Reveland blends artistic direction, industrial design, commercials, and spatial experiences — crafting immersive projects shaped by a deep connection to technology and a fascination with science, space engineering, and sci-fi aesthetics.
Ambrogio and Louis also share a passion for outdoor sports: a bond that naturally aligns their design vision and lifestyle, and strengthens their creative partnership.
Collaborating with Nothing has always been a dream. As long-time fans of Nothing’s design philosophy — and admirers of Teenage Engineering and tech culture — they’ve followed their journey closely.
They took part in the previous Community Edition (Hardware, Packaging & Communication), and this year submitted concepts for both Hardware and Accessory Design. They are thrilled to have been selected for Accessory Design, and can’t wait to bring this idea to life with the Nothing team.
What our jury said:
We really like the idea of something timeless, tangible and tactile. Dice are very satisfying when they’re in your hand, and have the flexibility to be made with different textures and materials. Dice have been used since 3000 BC for a variety of reasons across different civilisations, so it’s awesome that such a simple invention transcends borders and cultures up until today. The concept also looks great and the design feels like something you’d expect from the Nothing brand.
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Software Design

Jad Zock (he/him) is a branding & type designer based in Lebanon with a focus on letterforms as carriers of idea and identity. He is a music and consumer tech enthusiast, and a member of the Nothing Community since Ear (1) and Phone (1).
His submission is a variable custom clock face that aims to improve time memorability. It does so by typographical enhancements that emphasise the more relevant digits depending on the time, using a four-level hierarchy of width and weight.
What our jury said:
We were really excited to receive this submission from Jad; the idea nicely meets the scope of what we can do for Community Edition software. It’ll be recognisable and has enough flexibility for us to explore various design options within the same framework. If we can successfully implement the idea of variable font with clock faces, we can use the same approach for other designs in the future
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Marketing Campaign

Sushruta Sarkar, from Bhopal, India, has been working as a graphic designer for over three years. After studying design and working at Landor, he moved to London to pursue his Master’s in Graphic Branding and Identity at UAL, where he is currently based. Outside of design, he loves comic books, films, and photography. Having been a fan of Nothing since the beginning, he’s beyond excited to contribute to the project!
The ‘Made Together’ campaign is a reflection of what Nothing’s Community Edition stands for -collaboration. It’s about the process, the co-creation, and the people who make Nothing what it is. The visual language and campaign activations draw from the essence of the brand: “Making Tech Fun Again.”
The inspiration came from a very real, very familiar place—his own experience, and that of countless other designers: a collaborative mess. Collaboration looks clean in pitch decks, but in real life, it’s anything but. It’s chaotic, inconsistent, and often slow. And yet, somehow, it works.
Not always in the way you expect—but it takes you to places you wouldn’t get to on your own. In the digital age, collaboration has evolved. Soft boards have become digital boards. Sketches on paper are now JPEGs, PNGs, PDFs, and folders scattered across desktops. We’re no longer in the same room; we’re pointers on a screen, exchanging feedback through comments, emojis, and voice notes.
With this campaign, Sushruta wanted to embrace that beautiful mess, aiming to show how raw, unpolished explorations are a key part of the process. And while the concept celebrates that chaos, visually he grounded it with a design language that still feels distinctly Nothing-esque— clean, playful, and bold.
What our jury said:
Sushruta was able to get the fundamentals right and has shown a strong understanding of our brand’s design language with this submission. Having someone from a design background with knowledge of the campaign journey is a huge bonus! Using the process of collaboration as a narrative will help bring out the core essence behind this project and we see this campaign working with all of the winning entries of the other briefs. The flexibility to highlight multiple submissions alongside the winners will only help promote the concept of co-creation.
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Now, the fun can start! The co-creation process will span several months over the summer, as our winners work hand-in-hand with our internal teams to refine and develop their ideas into a deliverable product by the end of 2025. As always, the winning concepts may change and evolve as the collaboration commences - up first, some initial meetings to make a plan of action, establish timelines and define roles and responsibilities.
Just like last year we’ll be reporting on their progress, capturing behind the scenes content and hopefully bringing you some sneak peeks 👀
We want to take a moment to thank EVERYONE who took part in this year’s submission and selection process, whether you submitted an idea, voted or simply followed along and engaged with all the great concepts here on community - thank you. We’re hooking up some of our runners up with merch, so keep your eyes on your inboxes. We’re honoured to have such talented fans and followers, you are the ones that make this ambitious co-creation initiatives possible!